Ender (ender) wrote,

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glDrawArrays(GL_QUADS, 0, 2351)
glDrawArrays(GL_QUADS, 0, Segmentation fault
139:ender@caspar ~/Files/Code/Minion/Minion_06$

Why why why does the fglrx driver insist on crashing when drawing more than 2351 indices. I can't see how I can possibly be hitting any buffer size limit :P

Die, evil ATI, die!

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