Ender (ender) wrote,
Ender
ender

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And he said, let there be sand!

Check this out, I've almost finished reimplementing the terrain engine for my new Zoids game prototype!

This is the current prototype terrain renderer and it's SMOOTH. The code is pretty heavily ripped off from TuxRacer's QuadTree implementation, my attempts at writing Geomipmapping code were just too slow for real-time level generation.

Creating vismaps for LOD to do geo-mipmapping takes hours, this can dynamically render a field of view instantly at a very good framerate! Mmmm.

Now I need to merge the gamecode from my other source tree...
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