Instead I'll play off on the X-Box phenomeon and take Quake, stick some skeletal animation and decent ray tracing code onto it... shove a Direct3D wrapper around and lot and call it a potential x-box game ;)
The subject? Evangelion.. as I might as well produce something I can release as a mod once I get a job. Thankfully theres some good material around I can base a few simple cutscenes from, like the multimedia from eva-r.com... I've also seen a few good models on Polycount I can use.
The problem is my utter lack of skill at mapping... ugh.